We’re so excited to bring you another Halo Flashpoint event! After the awesome day we had at Flashpoint Fiesta, it’s time to play some full-sized matches. Welcome to Winter Warfare!
This is an introductory Flashpoint event, for people of varying experience levels!
What you’ll need
- Good sportsmanship, patience and good communication skills.
- Appropriate miniatures to represent your list.
- Appropriate tokens to keep track of your miniatures’ statuses
- A set of Flashpoint dice.
We’ll have plenty of models, dice, and all the supplies you need to play if you don’t have a collection of your own!
Players will need to bring a 200pt force following the rules as set out in the ‘Fireteam Building with Points Values’ section of the rules document and will be playing through 3 of the organised play missions.
There is no minimum painting requirement, however, some prizes may only be eligible for players with a fully painted list.
For a full list of everything you need, and the missions, check out this players pack.
Event Structure
The event will commence at 10:30am, with round times and missions as follows:
- Doors open – 10:30am
- Round 1 – Husky King of the Hill – 11:00am to 12:30pm
- Lunch – 12:30pm to 1:30pm
- Round 2 – Husky Strongholds – 1:30pm to 3:00pm
- Round 3 – VIP – 3:30pm to 5:00pm
For full mission details, please consult pages 3– 4 of our Players Pack.
Scoring
As this event will be run using the Organised Play rules, Tournament Points (TP) will be awarded as follows:
- Players will score a number of TP equal to the number of Victory Points (VP) they achieve for the Round.
- Players will earn +10 TP for winning the game.
- Players will earn +5 TP in the case of a draw.
- Players will earn +2 TP for a loss. • Players will earn +1 TP for each “Achievement” they unlock per game, up to 10 per Round.
For a full list of Achievements, please consult the Players Pack.
